Art Futura 2002 is the thirteenth edition of an event that has become the most important forum of Spain dedicated to social, cultural and artistic implications of digital technology and new media. Four days of lectures, exhibitions, live performances, screenings, workshops and special presentations. (More ...)
· CCCB: Lectures and panels, exhibitions and screenings
· Mercat de les Flors: musical and audiovisual performances,
performances and group sessions of "gaming"
· Cassinet d'Hostafrancs: BCN Party, activity associated
dedicated to the Demoscene (creative programming)
3D Digital Animation and Visual Effects
· Presentation - Weta Digital: The Lord of the Rings.
· Presentation - Alex Grau: Spider-Man
· Projections - ARTFUTURA Show
· Projections - Computer Graphics in Spain
· Seminars and Workshops 3D
Installations, net art and Digital Art
· Exposure: Stretched Painting: Paul Friedlander / The Web as Canvas
· Presentation: RSG / area3: Carnivore
· Presentation: Hi-Res
· Projections: Demoscene
· Exposure - Ochoporocho: video games, abstraction and simplicity
· Presentation - Independent Gaming: GameLab / TeamChman / Innothna
· Fiesta - Videogames Live!
· Creation Prize PlayStation ARTFUTURA
· Seminars and Workshops programming and game design. Soundlab
music creation with microconsolas.
Design, Audiovisual and video clips
· Presentation - New Visual UK: Shynola - Passion Pictures
· Projections - Motion Graphics
Monograph ARTFUTURA 2002
· Projections - RESFEST
· Presentation - RESFEST 2002
"The Web as Canvas", "Lightsculptures - Paul
Friedlander "and" Ochoporocho "
The first "Painting Prints" will feature
Installation "The Web as Canvas" ("The Web as Canvas")
based on a selection of works on the Internet by Roberta Bosco and Stefano
Caldana and "Lightsculptures" exposure of light sculptures
"The Web as Canvas" offers a number of artistic projects
designed for the new canvas while creating new scenario
contemporary of the Internet. Innovative projects conceptually and
visually stunning, which in turn are representative of the new
creative trends in the Network Among them especially Wall World
Painters, on a new production for 2002 by the group ARTFUTURA
Barcelona area3. This is an application for the Carnivore
GSR Project Radical Software Group, recently awarded in
the Ars Electronica Linz Awards. This project, based on the software
same name used by the FBI to conduct wiretaps on the Internet
converts the digital information into images and sounds. In practice,
Carnivore spy data packets in a specific area of a local network
and makes them available to other artists to be reinterpreted in a way
creative, turning the computer code itself into a work of art.
The rest of the selection includes among others, projects like Eden Garden
of Entropy8Zuper, the new version of the project that premiered at the
MOMA in San Francisco; Feed, creative Mark Napier browser;
generative software Scott Draves Electric Sheep, the design
Brutalist and underground Snowcrash Antonio Mendoza, the
Insert Silence elegant minimalism of James Paterson and Amit Pitaru;
creative typographic variations Textension Joshua Nimoy,
Unfolding Object or John Simon jr., a digital structure
is modified according to the Internet users to access the web.
Stretched Painting # 1 also contains the sculpture exhibition
Friedlander Paul light. Friedlander uses controlled lights
Computer and infrared sensors to create sculptures that simulate
giant holograms of special beauty. His work, which he defined as
"Kinetic sculpture" has been exhibited in Berlin, New York,
London and Singapore. The CCCB exhibition presents a selection of
their most important works, and will include an exclusive new production: The
Wave Equation, a light sculpture over 7 meters long.
Ochoporocho: video games, abstraction and simplicity
ARTFUTURA continues his exploration of the game as a new means of
artistic speculation OCHOPOROCHO through an exhibition that invites
some of the most important figures of digital art, design
interactive and independent game development around an idea
Common: retrieve the values of simplicity, abstraction and gameplay
characterized the eight bit videogame primitive.
While the video game industry is tipped to develop
increasingly sophisticated technologies and pursues naturalism as the only
aesthetic horizon, a movement of independent creators who operate
mainly in the Red propose a different ideology. Facing the millions
polygons per second, the simple lines of the 'wireframe' or
aesthetics of the pixel; against "increasingly real", abstraction and
iconic simplicity of Pong or Space Invaders. Facing superconsoles and
graphics accelerators, the flexibility of affordable technologies like
Flash, Shockwave or modifying commercial games.
OCHOPOROCHO features pieces produced specifically for the exhibition by
interactive studio and web community Hi-Res/Soulbath Micromusic.net,
facilities with the company "independent gaming" and Gamelab
Retroyou parts, Jodi and TeamChman, among others.
LECTURES, PANELS AND PRESENTATIONS
Digital Art and new cultures Network, video games, 3D & Effects
digital. Design and new audiovisual events. Like every year,
ARTFUTURA will host the largest forum of our country
on the social, cultural, and artistic impact of new
technologies. Over 30 presentations by leading experts
international from all areas of digital creation.
Building Middle Earth: The Lord of the Rings
Adam Valdez - Weta Digital (NZ)
Weta Digital, the New Zealand company founded by Peter Jackson, has
commissioned to capture on screen the rich universe of "The Lord of the
Rings. " Adam Valdez, animation director at Weta speak at ARTFUTURA
on the complex process of creating Tolkien's Middle Earth, and
will present the second film in the series exclusively.
Alex Grau - Sony Pictures Imageworks (E)
Alex Grau was born in Barcelona, but worked in the U.S. since 1996,
participating in projects like "Babe 2", "Shrek" and
"Artificial Intelligence". This presentation will travel
mainly his experience at Sony Pictures Imageworks where he has worked
Technical Director in "Spider-man"
Florian Schmitt and Alexandra Jugovic, Hi-Res (GB)
Studying multimedia Hi-Res has managed to become the company
most valued web design in Europe making pages that subvert
all of the design principles set out in the Internet. Enigmatic and
extremely demanding, its Award-Winning Web projects for such films as
"Requiem for a Dream" or "Donnie Darko" become ambitious
artistic experiments that extend the original work. In collaboration with
New Visual UK:
Shynola and Passion Pictures (GB)
A great visual artists of the 90s as Cunningham and Gondry them
start happening Shynola new equipment, responsible for video
Radiohead and UNKLE and Passion Pictures, first prize winners in the past
ARTFUTURA and responsible for multiple jobs in animation, advertising and
music (Coldplay, Gorillaz). In collaboration with British Council.
Web as Canvas
Cory Arcangel, RSG - Carnivore (EEEUU), area3 (E), R. Bosco and S. caldana (E)
The Red like new canvas and stage of contemporary creativity;
relationships between Internet art and some mainstream
the history of modern art. Furthermore, the particular interpretation of the
possibilities of Carnivore Project by Area3 stimulate a discussion
on democratic utopia Internet and the current reality of access to
information and new technologies. From the original objective of
Carnivore, software created by the FBI for interceptions in
Internet, issues related to security, control and be discussed
Eric Zimmerman, GameLab (USA), Damien Giard, TeamChman (F), Innothna (E)
Like any other art, creating video games need voice
independent work beyond the dictates of commercial
industry. The GameLab Americans, French TeamChman (creators of
award-winning online game Banja) and Barcelona are inventing Innothna
new ways of playing and exploring aesthetic barriers which are not
usually in superconsoles.
Monograph ARTFUTURA 2002: RESFEST
U.S. RESFEST festival has established itself as the event's
relevant globally to all who are interested in the new film
drawn almost exclusively with digital tools. Emerged from the
specialized publication RES (Bible for many new filmmakers)
the annual selection by RESFEST is a testimony that beyond
great visual effects companies in Hollywood, the democratization of
new audiovisual tools is having a tremendous impact on the
evolution of the moving image.
ARTFUTURA present a tour of the most significant of the five
previous editions of the festival, and a special presentation in which the
RESFEST team will present their vision of the new digital image through
the best of his 2002 edition.
The iconic ARTFUTURA Show picks the best animation work
digital produced internationally in the last year. Since most parts
spectacular produced by major Hollywood companies, until
small wonders created by independent artists from around the
world. With Framestore jobs, Plastige Image, Erik Bakke, WETA Digital,
PDI / Dreamworks, Polygon Pictures, Steve Agland, BUF Compagnie and others.
Infographic Prize in Spain
The Computer Graphics Achievement Award in Spain-the most important of its kind in
our country has the best work of 3D animation and effects
Special produced over the last year. The audience at the
sample will have a chance to vote the winner of the Prize Infographic
BCN Party selected in this special program more recent pieces
produced remarkable in the field of "Demoscene" or programming
creative. Images, sounds in sync and large doses of imagination and
technical prowess characterize the work of this subculture of creation
digital distinctly European. The digital moving image understood as
Design in motion, new non-narrative visual expressions. Since the
"Visuals" from clubs to television graphics, this selection collects
Parts creators from various fields who are exploring the
new frontiers of expression of the moving image.
Mercat de les Flors, Barcelona. November 2
Video games are often seen as an intimate pleasure to be enjoyed in the
privacy of the living room. But is it possible to bring the magic of their
universes of light to a scenic area? In the unprecedented environment of a theater,
digital artists and DJs build an intense audiovisual spectacle
From the sounds and images generated by a multitude of video games
controlled by the visitors.
Participants Micromusic.net highlights the presence of a community
decentralized web that has rescued the sonic legacy of the golden age of
video games and exploring the musical possibilities of microcomputers and
hand consoles obsolete.
In addition, special all night projections audiovisual culture
video games. An event run by Fiftyfifty and ARTFUTURA.
Casinet d'Hostafrancs Sants 1 to November 3
BCN Party: an event dedicated to the creative programming that brings together the
groups in our country belonging to the "Demoscene". The
ARTFUTURA visitors may also enter the premises of the party that
take place in the Casinet d'Hostafrancs Sants between 1 and 3
The Demos are a form of artistic expression by creating
computer. It is a joint project bringing together all fields: music,
programming and graphics.
Sceners are members of a group that is dedicated to making demos. A
group consists of programmers, also called coders, designers, musicians and
other friends who work with ideas or specific things. Each member has
a pseudonym or "nick", with which he is known in the
"Scene", which is the world of creating demos.
In bcnparty young creators of audiovisual art meet all the
peninsula, using their personal computers perform projects
professional finish with few resources. In this third edition of bcnparty,
for three days participants will stay, sleep and eat in the
same party, bring your own home computer, will share their
knowledge, their latest creations, participate in contests, attend to
conferences and displayed on a giant screen the last productions
audiovisual scene of the year worldwide. bcnparty is not a party to
games, is a party where only creativity and audiovisual art.
Valencia, Museo de las Ciencias Principe Felipe
Simultaneously the conclusion of the main activities
ARTFUTURA in Barcelona, the Science Museum Príncipe Felipe of Valencia and
Artium in Vitoria present a selection of projections section
the festival. Attendees at these resorts may see ARTFUTURA programs
Infographics show in Spain 2002 and 2002 and the monograph on
ARTFUTURA festival history: twelve.
FIRST PRIZE PlayStation ARTFUTURA BUILDING VIDEO
EL "Award created ARTFUTURA PlayStation" is intended
promote the work of independent artists working in this field and
support the development of new projects with a grant of 6000 Euros (1 million
In recent years, video games have become the first
entertainment industry and one of the most popular forms of entertainment in
worldwide. But also, are increasingly recognized creative field
the remaining fields of culture and art.
Prestigious institutions such as the Barbican Centre in London and the MoMA
San Francisco anthologies exhibitions have been devoted to the history and
game aesthetics, while international renown festivals
Ars Electronica as already included in his resume to computer games and
console with interactive art installations and other works from the
world of academic art.
In addition, the design of video games is also an employment option
Younger attracts each time. In the next year, three major centers
teaching of our country be taught "masters" and postgraduate
programming and video game design, given the demand for professionals
experienced by companies.
Therefore, PlayStation ARTFUTURA and want to establish an award that
recognize the new creativity within the field of video game, and to provide a
these programmers and designers access to the workplace.
Who can access the prize?
Both professional and amateur, from self-taught to students
computer or digital arts, through interactive designers
web pages. Similarly, the work may be made in equipment, or
Works should have different formats: from files in "Flash"
or "Shockwave" executable or modifications to existing games. In
However, the only condition to be satisfied is that projects are not
It is important that the games have a quality professional finish;
above all, inventiveness, originality, and the "desire to be rewarded
continue playing "wake the work.
The winner of creation PlayStation ARTFUTURA
will receive a scholarship of 6000 Euros, to support the development of projects
related to game development.
The ruling and the award ceremony will take place during the celebration of the
ARTFUTURA next edition of the Center for Contemporary Culture
Barcelona, from October 31 to November 3.
PLAYTIME - live gaming nite
Saturday 2 November, Mercat de les flors, barcelona
An interactive show about the culture of video games
Electronic music and culture of "gaming" come from
same technological roots - cheap domestic hardware that allows autonomy
creative and generates a popular obsession. While corporations
video game giants already control Hollywood budgets, culture
games - as club culture - combining underground and commercial in
audiovisual mix cheerful and irreverent.
PLAYTIME games shows the living room to present a selection
eclectic artists working in the boundaries between video games,
art and performance. Also have the participation of Micromusic.net,
decentralized web community of bands and musicians who
rescued the sonic legacy of the golden age of video games, and exploring
the musical possibilities of microcomputers and handheld consoles
At the same time the public will play a selection of games
commercial and underground whose images and sounds are added to the mix
audiovisual, in a show jointly created by artists, DJs
videojockeys and players.
A zone of "lounge" will show the best of demoscene
barcelona, along with special screenings all night on culture
audiovisual video games.
Starring Micromusic, JODI, Retroyou FCKS Onceonce,
After participating in international events such as Ars Electronica, the Expo 2002
Switzerland or the Transmediale Berlin, PLAYTIME host the first night
Micromusic held in our country. Musicians, DJs and visual artists
They belong to this decentralized community-based Internet will
the Mercat an audiovisual show that explores the aesthetics and sound
Nintendo Gameboy, Commodore 64, and other mythical consoles and microcomputers.
Once11 fks Retroyou
The Once11 Retroyou musician and star in this collision between
sound and visual experimentation full of digital distortion, pollution
cult and error plot, based on the flight simulator created by the
The new work of the fathers of net.art is based on the
culture emulators: programs that let you play in the modern PCs
aesthetics and performance of computers like the ZX Spectrum mythical.
An event run by fiftyfifty and ARTFUTURA