Art Futura 2002 is the thirteenth edition of an event that has become consolidated as the most important forum in Spain devoted to the implications of social, cultural and artistic of digital technology and new media. Four days of conferences, exhibitions, live performances, screenings, workshops and special presentations. (continues ...)
· CCCB: Conferences and panels, exhibitions and screenings
· Mercat de les Flors: musical Performances and audiovisual
performances and collective sessions of gaming
· Cassinet d Hostafrancs: BCN Party, activity associated
dedicated to the Demoscene (creative programming)
3D, Digital Animation and Visual Effects
· Presentation – Weta Digital: the Lord of The Rings.
· Presentation – Alex Grau: Spider-Man
· Projections – artFutura Show
· Projections – computer Graphics in Spain
· Seminars and Workshops of 3D
Facilities, net.art and Digital Art
· Exhibition : Painting Stretched: Paul Friedlander / The Network as a Canvas
· Presentation: RSG / area3: Carnivore
· Presentation: Hi-Res
· Projections: Demoscene
· Exposure – Ochoporocho: video games, abstraction and simplicity
· Presentation – Independent Gaming: Gamelab / TeamChman / Innothna
· Feast – Videogames Live!
· Award of creation of video games PlayStation artFutura
· Seminars and Workshops of programming and video game design. Soundlab
music creation microconsolas.
Design , Audiovisual, and video clips
· Presentation – New Visual UK: Shynola – Passion Pictures
· Projections – Motion Graphics
Monograph artFutura 2002
· Projections – RESFEST
· Presentation – RESFEST 2002
“The web as a Canvas”, “Lightsculptures – Paul
Friedlander” and “Ochoporocho”
The first installment of “Painting Stretched” will have the
installation “The Red Canvas” (“The Web as Canvas”)
based on a selection of works on the Internet by Roberta Bosco and Stefano
Caldana, and “Lightsculptures” the exhibition of sculptures of light
“The web as a Canvas” offers a series of artistic proposals
designed for the new canvas and new stage of the creation
contemporary that is the Internet. Innovative projects at the conceptual level and
stunning on a visual level, which in turn are representative of the new
creative trends in the Network. Among them particularly stands out, World Wall
Painters, a new production made for artFutura 2002 by the group
barcelona area3. It is a application for the Carnivore
Project of RSG Radical Software Groupaward-winning recently in
the prix Ars Electronica Awards in Linz. This project, based on the software
same name used by the FBI to perform interceptions on the Internet,
allows you to convert the digital information into images and sounds. In practice,
Carnivore spy the data packets in a specific area of a local network
and makes it available to other artists to continuously reinterpret of the form
creative, turning the computer code into a work of art.
The rest of the selection includes, among others, projects such as Eden Garden
of Entropy8Zuperthe new version of the project that premiered at the
Moma of San Francisco; Feedthe browser creative Mark Napier;
the software generative Electric Sheep of Scott Draves; the design
brutalist and underground Snowcrash of Antonio Mendoza;
minimalism elegant Insert Silence Amit Pitaru and James Paterson;
the typographical variations creative Textension of Joshua Nimoy,
or Unfolding Object of John Simon jr.a structure in digital
is modified according to the access of internet users to the web.
Painting Stretched # 1 consists in addition of the exhibition of sculptures of
light Paul Friedlander. Friedlander uses lights controlled by
computer and infrared sensors to generate sculptures that simulate
holography giants of special beauty. His work, which he himself defined as
“sculpture kinetic”, has been exhibited in Berlin, New York,
London and Singapore. The exhibition at the CCCB presents a wide selection of
his most important work, and will include a new exclusive production: The
Wave Equationa light sculpture of more than 7 meters in length.
Ochoporocho: video games, abstraction and simplicity
artFutura continues his exploration of the video game as a new means of
speculation through artistic OCHOPOROCHO, an exhibition that brings to
some of the most important figures of digital art, design
interactive and independent creation of games around this idea of a
common: to retrieve the values of simplicity, abstraction and playability
characterized the primitive video games of eight-bit.
While the video game industry is dumped into develop
increasingly sophisticated technologies, and pursued the naturalism as the only
horizon aesthetic, a whole movement of independent creators, operating
mainly in the Network proposes a different ideology. In front of the millions
of polygons per second, the simplicity of line of the wireframe or the
aesthetic of the pixel, as opposed to becoming more real, the abstraction and
simplicity iconic Pong or Space Invaders. In front of the superconsolas and the
accelerator graphics, the flexibility of affordable technologies such as the
Flash, Shockwave, or the modification of commercial games.
OCHOPOROCHO presents pieces produced expressly for the exhibition by
the study of interactive Hi-Res/Soulbath and the web community Micromusic.net,
along with facilities of the company independent gaming Gamelab and
parts Retroyou, Jodi and TeamChman, among others.
CONFERENCES, PANELS AND PRESENTATIONS
Digital art and new cultures of the Network; video games, 3D and effects
digital. Design and new forms of audiovisual. As every year,
artFutura will be the stage of the debate forum is the largest in our country
on the impact of social, cultural, and artistic of the new
technologies. More than 30 presentations by renowned specialists
international from all fields of digital creation.
Building Middle-Earth: the Lord of The Rings
Adam Valdez – Weta Digital (NZ)
Weta Digital, the company in new zealand founded by Peter Jackson, has been
in charge of putting on the screen the rich universe of the Lord of The
Rings. Adam Valdez, animation director of Weta, will speak at artFutura
on the complex process of creating the Middle Earth of Tolkien, and
will present in exclusive the second film of the series.
Alex Grau – Sony Pictures Imageworks (E)
Alex Grau was born in Barcelona, but worked in the united States since 1996,
participating in projects such as “Babe 2”, “Shrek” and
“Artificial Intelligence”. In this presentation, you will tour
mainly his experience at Sony Pictures Imageworks where he has worked
as a Technical Director on “Spider-man
Florian Schmitt and Alexandra Jugovic, Hi-Res (GB)
The study of multimedia Hi-Res has managed to become the company
web design most quoted of Europe performing pages that subvert
all the established principles of design in the Internet. Enigmatic and
tremendously demanding his premiadísimos web projects for films such as
Requiem for a Dream or Donnie Darko become ambitious
artistic experiments that extend the original work. With the collaboration of
New Visual UK:
Shynola and Passion Pictures (GB)
To the great filmmakers of the 90's such as Cunningham or Gondry to them
begin to happen to new computers as Shynola, responsible for video clips for
Radiohead or UNKLE and Passion Pictures, winners of the first prize in the past
artFutura and responsible for multiple jobs in animation , advertising and
video clips (Coldplay, Gorillaz). With the collaboration of the British Council.
Web as Canvas
Cory Arcangel, RSG – Carnivore (USA), area3 (E), R. Bosco and S. Caldana (E)
The internet as a new canvas, and the scenario of the contemporary creativity;
relations between the art on the Internet and some of the main currents of
the history of modern art. In addition, the particular interpretation of the
possibilities of the Carnivore Project by Area3 will spur a debate
on the utopia of democracy in the Internet and the current reality of access to the
information and new technologies. From the original goal of the
Carnivore, a software created by the FBI to perform interceptions in
Internet, will discuss issues related to the security, control and
Eric Zimmerman, Gamelab (USA), Damien Giard, TeamChman (F), Innothna (E)
Like any other art, the creation of video games is in need of voices
independent work beyond the dictates of commercial of the
industry. The american Gamelab, the French TeamChman (creators of the
award-winning online game Banja) and the barcelona Innothna are inventing
new ways of playing and exploring down aesthetic barriers that are not
usually in the superconsolas.
Monograph artFutura 2002:RESFEST
The festival american RESFEST has established itself as the event
relevant at the global level for all who are interested in the new film
produced almost exclusively with digital tools. Emerged from the
publication specialist BEEF (for many the Bible of the new filmmakers),
the annual selection presented by RESFEST is a testimony that beyond
the large companies of visual effects in Hollywood, the democratization of
the new audio-visual tools is having a tremendous impact on the
evolution of the moving image.
artFutura will present a tour through the most significant of the five
previous editions of the festival, and a special presentation in which the
team of RESFEST will outline his vision of the new digital image through
to the best of your 2002 edition.
The iconic artFutura Show collects the best works of animation
digital produced internationally in the last year. From the parts most
spectacular produced by the large Hollywood companies, until the
small wonders created by independent artists scattered throughout the
world. With work of Framestore, Plastige Image, Erik Bakke, WETA Digital,
PDI/Dreamworks animation, Polygon Pictures,Steve Agland, BUF Compagnie, and others.
Infographics award in Spain
The Infographics Award in Spain -the most prestigious award of its kind in
our country - presents the best work of 3D animation and effects
special produced over the last year. The audience at the
shows will have the opportunity to vote for the winner of the Award Graphics
BCN Party selected in this monographic program parts most recent
remarkable produced in the field of the Demoscene, or programming
creative. Images, sounds in sync, and large doses of imagination and
technical skill characterize the work of this sub-culture of creation
digital distinctly european. The digital moving image is understood as a
Design in motion; new visual expressions are not narratives. From the
visuals of clubs until the graphics show, this selection collects
pieces of creators from different fields who are exploring the
new frontiers of expression of the moving image.
Mercat de les Flors, Barcelona. November 2
Video games tend to be understood as an intimate pleasure that can be enjoyed in the
privacy of the living room. But, is it possible to transfer the magic of their
universes of light to a world of the stage? In the environment unpublished a theatre,
digital artists and DJs will be built to an intense audio-visual show to
from the sounds and images generated by multitude of video games
controlled by the visitors.
Among the participants highlights the presence of Micromusic.net a community
web is decentralized has rescued the sound legacy of the golden age of the
video games, and that explores the musical possibilities of microcomputers and
the handheld game consoles obsolete.
In addition, special screenings throughout the night about the audio-visual culture
of the video games. An event directed by Fiftyfifty and artFutura.
Casinet d Hostafrancs, Sants, 1 to 3 of November
BCN Party: an event dedicated to the creative programming that brings to the
groups of our country belonging to the so-called Demoscene. The
visitors to artFutura will also have access to the venue of this party that
will take place in the Casinet d Hostafrancs, Sants between the 1 and the 3
The Demos are a form of artistic expression of the creation by
computer. It is a common project which brings together all fields: music,
programming and graphics.
The Sceners are members of a group that is dedicated to making demos. A
group is made up of programmers, also called coders, graphic designers, musicians and
other friends who work together by contributing ideas or specific things. Each member has
a pseudonym or “nick”, with which it is known in the
“scene”, which is the world of the creation of demos.
In bcnparty meet young creators of audiovisual art from all the
peninsula, that making use of their personal computers carry out projects
professional finish with few resources. In this third edition of bcnparty,
during three days the participants will be accommodated, they will sleep and eat in the
same party, to bring to your own home computer, you will put in common their
knowledge, their latest creations, participate in contests, go to
conferences and displayed on a giant screen the latest productions
audiovisual scene of the year from around the world. bcnparty is not a party
games, is a party where there is only creativity and audiovisual art.
Valencia, Museum of the Sciences Prince Felipe
Simultaneously to the celebration of the main activities of
artFutura in Barcelona, the Science Museum Príncipe Felipe of Valencia, and
the Artium of Vitoria present a selection of the section of projections
of the festival. Attendees at these centers will be able to see the programs artFutura
show 2002 and Infographics in Spain 2002, as well as the monograph on the
history of festival artFutura: twelve years.
FIRST PRIZE in the PlayStation artFutura OF CREATION OF VIDEOGAMES
THE Prize of creation of video games PlayStation artFutura aims to
disseminate the work of independent creators who work in this field and
support the development of new projects with a grant of 6000 Euros (1 million
In recent years, video games have become the first
entertainment industry and in one of the forms of entertainment most popular in
all over the world. But in addition, are a creative field more and more recognized in
the remaining fields of culture and art.
Prestigious institutions such as the Barbican Centre of London or the MOMA in
San Francisco have dedicated exhibitions anthological history and the
aesthetics of the games, while festivals of international renown
as Ars Electronica already included in his record to computer games and
console next to art installations, interactive and other works from the
world of academic art.
But in addition, the design of video games is also an option job
attracts more young people. In the next course, three important centers
of education of our country be taught masters and masters of
programming and game design, to the demand for professionals who
experience the companies of the sector.
Therefore, artFutura and PlayStation want to reinstate an award that
recognize the new creativity within the field of video game, and that is provided to
these programmers and designers access to the labour market.
Who can access the award?
Both amateur and professional; from self-taught to students of
computer science or digital arts, passing by designers of interactive media and
web pages. Similarly, the jobs may be processed on equipment, or in
The works submitted may have diverse formats: from files in Flash
or Shockwave to executables or modifications of existing games. In
in any case, the only condition that must be met is that there are projects
It is not important that the games have a quality professional finish;
above all, reward the inventiveness, originality, and the desire of
continue playing that the work to wake up.
The winner of the competition of creation of video games PlayStation artFutura
you will receive a scholarship of 6000 Euros, to support the development of projects
related to the creation of games.
The judgment and the award ceremony will take place during the celebration of the
next edition of artFutura in the Center of Contemporary Culture of
Barcelona, from 31 October to 3 November.
P L A y T I M E – live gaming nite
Saturday 2 November, mercat de les flors, barcelona
An interactive show about the culture of video games
The electronic music and the culture of “gaming” from the
same roots technology – hardware home cheap that allows autonomy
creative and generates a huge obsession popular. While the corporations
giants of the video game control because budgets hollywood, the culture of
games – as the club culture – combines the underground and the commercial, in a
mix audiovisual cheerful and irreverent.
PLAYTIME brings out the games from the living room to present a selection
eclectic artists working on the boundaries between video games, the
art and the performance. In addition, we will count with the participation of Micromusic.net,
a web community decentralised formed by groups and musicians that have
rescued the sound legacy of the golden age of video games, and exploring
the musical possibilities of microcomputers and handheld game consoles
At the same time, the public will play a selection of games
commercial and underground whose images and sounds are added to the mix
audiovisual, in a show co-created by artists, dj's
videojockeys and players.
An area of “lounge” will show the best of the demoscene of
barcelona, along with special screenings throughout the night about the culture
audio-visual video game.
With the proceedings of Micromusic, JODI, Retroyou fcks Onceonce,
After participating in international events such as Ars Electronica, Expo 2002
of Switzerland, or the Transmediale Berlin, PLAYTIME will host the first night
Micromusic that is celebrated in our country. Musicians, DJs and visual artists
belonging to this community, decentralized, Internet-based lead
the Mercat an audio-visual show that explores the aesthetics and the sound of the
Nintendo Gameboy, the Commodore 64, and other consoles and microcomputers mythical.
Once11 fks heterozygote Retroyou
The musician Once11 and Retroyou star in this frontal collision between
experimental sound and visual full of digital distortion, pollution
graphical and worship to the error, on the basis of the simulator air created by the
The new work of the parents of the net.art is based on the
culture of the emulators: programs that let you play on modern PCs the
aesthetics and the functioning of computers as the legendary ZX Spectrum.
An event directed by fiftyfifty and artFutura