Art Futura 2002 is the thirteenth edition of an event that has become the most important forum in Spain devoted to social, cultural and artistic implications of digital technology and new media. Four days of conferences, exhibitions, live performances, screenings, workshops and special presentations. (Continued ...)
· CCCB: Lectures and panels, exhibitions and screenings
· Mercat de les Flors: music and audiovisual performances,
performances and group sessions of "gaming"
· Cassinet d'Hostafrancs: BCN Party, activity associated
dedicated to the Demoscene (creative programming)
3D Digital Animation and Visual Effects
· Presentation - Weta Digital: The Lord of the Rings.
· Presentation - Alex Grau: Spider-Man
· Projections - ARTFUTURA Show
· Projections - Infographic in Spain
· Seminars and Workshops 3D
Installations, net art and digital art
· Exhibition: Painting Diving: Paul Friedlander / La Red as Canvas
· Presentation: RSG / area3: Carnivore
· Presentation: Hi-Res
· Projections: Demoscene
· Exposure - Ochoporocho: videogames, abstraction and simplicity
· Presentation - Independent Gaming: Gamelab / TeamChman / Innothna
· Fiesta - Videogames Live!
· Award PlayStation ArtFutura Videogame Creation
· Seminars and Workshops programming and game design. Soundlab
music creation with microconsolas.
Design, Audiovisual and video clips
· Presentation - New Visual UK: Shynola - Passion Pictures
· Projections - Motion Graphics
ArtFutura 2002 monograph
· Projections - RESFEST
· Presentation - RESFEST 2002
"The Web as Canvas," "Lightsculptures - Paul
Friedlander "and" Ochoporocho "
The first "Painting Prints" will feature
Installation "The Web as Canvas" ("The Web as Canvas")
based on a selection of works on the Internet by Roberta Bosco and Stefano
Caldana and "Lightsculptures" exposure light sculptures
"The Web as Canvas" offers a series of artistic proposals
designed for the new canvas at the same time creating new scenario
contemporary of the Internet. Conceptually innovative projects and
visually striking, which in turn are representative of the new
creative trends on the Web. Among them especially stands out, World Wall
Painters, a new production made for 2002 by the group ARTFUTURA
Barcelona area3. This is an application for the Carnivore
Project RSG Radical Software Group, recently awarded in
the Ars Electronica Linz Awards. This project, based on the software
namesake used by the FBI to conduct Internet wiretaps,
converts the digital information in images and sounds. In practice,
Carnivore spy data packets in a specific area of a local network
and makes them available to other artists to be reinterpreted in a way
creative, turning the computer code itself into a work of art.
The rest of the team includes, among others, projects like Eden Garden
of Entropy8Zuper, the new version of the project that premiered at the
MOMA in San Francisco, Feed, creative Mark Napier browser;
generative software Electric Sheep by Scott Draves; design
brutalist and underground Snowcrash of Antonio Mendoza; the
Insert Silence elegant minimalism of James Paterson and Amit Pitaru;
creative typographic variations Textension Joshua Nimoy,
or Unfolding Object by John Simon jr., a digital structure
It is amended by Internet users access to the web.
Stretched Painting No. 1 further comprising the sculpture exhibition
Paul Friedlander light. Friedlander used lights controlled by
computer and infrared sensors to create sculptures that simulate
Giant holograms of special beauty. His work, which he defined as
"Kinetic sculpture" has been exhibited in Berlin, New York,
London and Singapore. The CCCB exhibition presents a selection of
his most important works, and will include a new exclusive production: The
Wave Equation, a light sculpture over seven meters long.
Ochoporocho: videogames, abstraction and simplicity
ArtFutura continues his exploration of the game as a new means of
artistic speculation through OCHOPOROCHO, an exhibition that invites
some of the most important figures of digital art, design
interactive and independent game development around an idea
Common: retrieve the values of simplicity, abstraction and gameplay
They characterized the primitive games of eight bits.
While the video game industry is dumped in developing
increasingly sophisticated technologies and pursues the sole naturalism
aesthetic horizon, a movement of independent artists who operate
mainly in the Red propose a different ideology. Faced with the millions
polygons per second, the simple lines of the 'wireframe' or
aesthetic pixel; address the "increasingly real" abstraction and
iconic simplicity of Pong or Space Invaders. Facing superconsoles and
graphics accelerators, flexibility of affordable technologies such as
Flash, Shockwave or modification of commercial games.
OCHOPOROCHO presents pieces specifically produced for the exhibition by
the study of interactive Hi-Res / Soulbath and Micromusic.net web community,
with facilities company "independent gaming" Gamelab and
Retroyou parts, Jodi and TeamChman, among others.
CONFERENCES, PANELS AND PRESENTATIONS
Digital art and new cultures of the Network; video games, 3D and effects
digital. Design and new audiovisual events. As every year,
ArtFutura will host the most important forum for discussion of our country
on the social, cultural, and artistic implications of new
technologies. More than 30 presentations by renowned specialists
International from all areas of digital creation.
Building Middle Earth: Lord of the Rings
Adam Valdez - Weta Digital (NZ)
Weta Digital, the company founded by New Zealander Peter Jackson, has been
commissioned to capture on the screen the rich universe of "The Lord of the
Rings ". Adam Valdez, director of animation Weta speak at ARTFUTURA
on the complex process of creating Tolkien's Middle Earth, and
will present exclusively the second film in the series.
Spider-Man / Alex Grau
Alex Grau - Sony Pictures Imageworks (E)
Alex Grau was born in Barcelona, although I worked in the United States since 1996,
participating in projects like "Babe 2," "Shrek" and
"Artificial Intelligence". This presentation will travel
mainly his experience at Sony Pictures Imageworks where he worked
Technical Director in "Spider-man"
Florian Schmitt and Alexandra Jugovic, Hi-Res (GB)
Multimedia studio Hi-Res has managed to become the company
most coveted design web pages in Europe performing in subverting
all design principles online. Enigmatic and
extremely demanding web projects for its Award-Winning films like
"Requiem for a Dream" and "Donnie Darko" become ambitious
artistic experiments that extend the original work. In collaboration with
New Visual UK:
Shynola and Passion Pictures (GB)
A great visual artists of the 90s as Cunningham or Gondry them
new equipment start happening as Shynola, responsible for video
Radiohead and UNKLE and Passion Pictures, first prize winners in the past
ARTFUTURA and responsible for multiple jobs in animation, advertising and
music (Coldplay, Gorillaz). In collaboration with British Council.
Web as Canvas
Cory Arcangel, RSG - Carnivore (EEEUU) area3 (E), R. Bosco and S. Caldana (E)
Network as a new canvas and stage of contemporary creativity;
relationships between art on the Internet and some of the mainstream
the history of modern art. Furthermore, the particular interpretation of the
Carnivore Project possibilities by Area3 promote a discussion
on democratic utopia in the Internet and the current reality of access
information and new technologies. From the original objective of
Carnivore, a software created by the FBI for interceptions in
Internet, issues related to security, control and be debated
Eric Zimmerman, Gamelab (USA), Damien Giard, TeamChman (F), Innothna (E)
Like any other art, the creation of videogames needs voices
independent working beyond the dictates of trade
industry. The Gamelab Americans, French TeamChman (creators
award-winning online game Banja) and Barcelona are inventing Innothna
new ways of playing and exploring aesthetic barriers not found
usually in superconsoles.
ARTFUTURA monograph 2002: RESFEST
RESFEST American festival has become the event's
globally relevant for all those interested in the new film
produced almost exclusively with digital tools. Emerged from the
RES trade publication (for many the Bible of the new filmmakers)
the annual selection by RESFEST is a testimony that beyond
large visual effects companies in Hollywood, the democratization of
new audiovisual tools is having a tremendous impact on the
evolution of the moving image.
ArtFutura will present a tour of the most significant of the five
Previous editions of the festival, and a special presentation on the
RESFEST team will present their vision of the new digital image through
the best of his 2002 edition.
The emblematic ArtFutura Show includes the best works of animation
Digital produced internationally in the last year. Since the pieces more
Spectacular produced by major Hollywood companies, until
small wonders created by independent artists from around the
world. With works by Framestore, Plastige Image, Erik Bakke, WETA Digital,
PDI / DreamWorks, Polygon Pictures, Steve Agland, BUF Compagnie and others.
Infographics award in Spain
The infographics Prize award in Spain -the most important of its kind in
our country presents the best works of 3D animation and effects
Special produced over the last year. The audience at the
shows will have a chance to vote for the winner of the Award Infographics
BCN Party in this special program selects the most recent pieces
produced remarkable in the field of "Demoscene" or program
creative. Images, sounds in synchrony and large doses of imagination and
technical skill characterize the works of this subculture of creation
digital purely European. The digital moving image understood as
Design in motion; New non-narrative visual expressions. From
"Visuals" of clubs to television graphics, this selection lists
pieces of artists from various fields who are exploring
new frontiers of expression of the moving image.
Mercat de les Flors, Barcelona. November 2
Video games are often seen as an intimate pleasure to be enjoyed in the
privacy of the living room. But is it possible to bring the magic of their
universes birth to a scenic area? In the unprecedented environment of a theater,
digital artists and DJs will build an intense visual spectacle
from the sounds and images generated by a multitude of games
controlled by visitors.
Among the participants Micromusic.net highlights the presence of a community
decentralized web that has rescued the sound legacy of the golden age of
video games, and exploring the musical possibilities of microcomputers and
hand consoles obsolete.
In addition, special overnight projections audiovisual culture
of video games. An event run by Fiftyfifty and ARTFUTURA.
Casinet d'Hostafrancs Sants 1 to November 3
BCN Party: an event dedicated to creative programming that brings together the
groups in our country belong to the so-called "Demoscene". The
ARTFUTURA visitors may also enter the premises of the party that
will take place in the Casinet d'Hostafrancs Sants between 1 and 3
The Demos are a form of artistic expression of creation
computer. It is a common project that brings together all the fields: music,
programming and graphics.
Sceners are members of a group that is dedicated to making demos. A
group consists of programmers, also called coders, graphic artists, musicians and
other friends who work with ideas or specific things. Each member has
a pseudonym or "nick", with which it is known in the
"Scene", which is the world of creation demos.
In bcnparty young creators of audiovisual art meet all the
peninsula, using their personal computers perform projects
professional finish with few resources. In this third edition of bcnparty,
three days participants will stay, sleep and eat in
same party, bring your own computer from home, will share their
knowledge, their latest creations, participate in contests, will attend
conferences and displayed on a giant screen the latest productions
audiovisual scene of the year worldwide. bcnparty is not a party to
games, is a party where only creativity and audiovisual art.
Valencia Science Museum Príncipe Felipe
Simultaneously with the conclusion of the main activities
ARTFUTURA in Barcelona, the Museum of Sciences Prince Felipe of Valencia,
Vitoria Artium present a selection of the section projections
festival. Those attending these centers may see ARTFUTURA programs
Computer graphics show in Spain 2002 and 2002 as well as the monograph on the
ArtFutura festival's history: twelve.
FIRST PRIZE PlayStation ArtFutura Videogame Creation
THE "Award PlayStation ArtFutura Videogame Creation" aims
promote the work of independent artists working in this field and
support the development of new projects with a grant of 6000 Euros (1 million
In recent years, video games have become the first
entertainment industry and one of the most popular forms of leisure
all the world. But also are increasingly recognized creative field
the remaining areas of culture and art.
Prestigious institutions like the Barbican Centre in London or the MOMA
San Francisco anthological exhibitions have been devoted to the history and
aesthetics of the game, while international renown festivals
Ars Electronica has already under his belt and computer games
console with interactive art installations and other works from the
academic art world.
In addition, the game design is also an employment option
younger attracts each time. In the next year, three major centers
teaching of our country will impart "masters" and postgraduate
programming and game design, to the demand for professionals
experienced by companies.
Therefore, PlayStation ArtFutura and want to establish an award
recognize the new creativity in the field of the game, and to provide a
these programmers and designers access to the workplace.
Who can access the prize?
Both professional and amateur; from self-taught to students
computer or digital arts, through interactive designers
websites. Similarly, the work may be made in equipment, or
The works presented can have different formats, from files in "Flash"
or "Shockwave" executable or modifications to existing games. In
However, the only condition to be met is that projects are not
It is important that the games have a professional quality finish;
above all, inventiveness, originality, and the "desire to be rewarded
to play "awaken the job.
The winner of creating video games PlayStation ArtFutura
You will receive a grant of 6,000 Euros, to support the development of projects
related to the creation of games.
The ruling and the award ceremony will take place during the celebration of the
next edition of ArtFutura at the Center for Contemporary Culture
Barcelona, from October 31 to November 3.
PLAYTIME - live gaming nite
Saturday, 2 November, Mercat de les Flors, Barcelona
An interactive show about the culture of video games
Electronic music and the culture of "gaming" come from
same technological roots - cheap domestic hardware that allows autonomy
creative and generates a popular obsession. While corporations
videogame giants now control Hollywood budgets, culture
games - as the club culture - combines underground and commercial on a
cheerful and irreverent audiovisual mix.
PLAYTIME takes games the living room to present a selection
eclectic artists working on the borders between video games,
art and performance. Also we have the participation of Micromusic.net,
a decentralized community of web groups and musicians who have
rescued the sound legacy of the golden age of video games, and exploring
the musical possibilities of microcomputers and hand consoles
At the same time the public will play a selection of games
commercial and underground whose images and sounds are added to the mix
audiovisual, in a show created jointly by artists, DJs
VJs and gamers.
An area of "lounge" will show the best of demoscene
barcelona, along with special screenings overnight on culture
Starring Micromusic, JODI, Retroyou fcks Onceonce,
After participating in international events such as Ars Electronica, the Expo 2002
Switzerland or the Transmediale in Berlin, will host the first night PLAYTIME
Micromusic held in our country. Musicians, DJs and visual artists
They belong to this decentralized community-based Internet lead
the Mercat an audiovisual show that explores the aesthetics and sound
Nintendo Gameboy, the Commodore 64, and other mythical consoles and microcomputers.
Once11 fks Retroyou
The Once11 Retroyou musician and star in this collision between
sound and visual experimentation full of digital distortion, pollution
graphic and worship mistake, based on the flight simulator created by the
The new work of the net.art parents is based on the
emulators culture: programs that let you play in the modern PCs
aesthetics and functioning of computers as the legendary ZX Spectrum.
An event run by fiftyfifty and ARTFUTURA